News / Chocobos Mystery Dungeon Every Buddy

Check out new gameplay and what's changed in Chocobos Mystery Dungeon Every Buddy

Check out new gameplay and what's changed in Chocobos Mystery Dungeon Every Buddy

Written by Brayden — 24 Feb 2019

While Square Enix continues to give Chocobo's Mystery Dungeon Every Buddy! almost zero marketing outside of Japan, in Japan it's another story.

The other day they held a livestream for the game with director Akihiko Maeda and character designer Toshiyuki Itahana. In this they shared a fair amount of live gameplay including a walk around the game's town hub, talking to people, visiting shops and even playing a mini-game.

This was before playing through an entire dungeon resulting in a boss battle. In this they showed off the Buddy system both with a CPU controlled character and one in local multiplayer. Among the characters used were the game's Cid, monsters and even the summon Ifrit.

And late in the show they also showed off the pre-order exclusive Chocobos for Japan.

But they also talked about the making of this title a little and revealed what's different between this version and the original version that was released in Japan for the Nintendo Wii in 2007 (2008 for the rest of the world) and an Nintendo DS adaption that was released exclusively in Japan in 2008.

You can read translations of some of what was said below.

“When discussions began to revive the Chocobo’s Mystery Dungeon series for its 20th anniversary, we considered various ideas, and the one we could deliver in the shortest amount of time from planning to release, due to the fact that we had data and materials on hand, was Final Fantasy Fables: Chocobo’s Dungeon” director Akihiko Maeda said.

Maeda continued, “I understand that Chocobo’s Dungeon 2 is the most popular title among fans, and while we went back and forth until the last second, we decided upon Final Fantasy Fables: Chocobo’s Dungeon in the end.”

Pop-Up Duel (Removed) – “Pop-Up Duel” is a competitive card game that originally appeared in Final Fantasy Fables: Chocobo Tales. Players must progress through the story in order to collect cards, and those cards have no use in the main story outside of the card game. Properly balancing the card game and implementing it would take a considerable amount of work. Therefore, since Pop-Up Duel is not deeply tied to the main story, the decision was made to remove it and use those resources to focus on the game’s main story dungeons.

Romantic Phrases (Removed) – “Romantic Phrases” is an element that was mainly used to obtain cards for Pop-Up Duel. As for the jobs and dungeons that could be acquired through Romantic Phrases, those can now be acquired elsewhere.

Cid’s Adventure (Patched Up) – Unlike the main story, Cid’s Adventure (a new story added to the Japan-only DS remake) used a level reset system, which frustrated many players. Also, the complicated item management system between Cid and Chocobo has been patched up. The Cid’s Adventure element itself has been re-interpreted as part of the story, and new dungeons that can be challenged with the chocobos you raise have been implemented.

Scenario adjustments and newly recorded voice-overs – While the story is based on the DS remake, some areas were difficult to understand and the character data is based on the Wii version, so there were parts that did not mesh. Also, since new lines were recorded for the newly added characters, the opportunity was used to also re-record the old voice-overs.

New light and darkness attributes have been added, which correlate to each other.

Seals and synthesis follow the rules defined in the DS version.


It's interesting to hear that they considered remaking the PlayStation game Chocobo's Dungeon 2. Maybe if this release somehow does well they may look at remaking it again and include stuff from the original as well.

You can check it all out below.



Source: Gematsu