News / Mobius Final Fantasy

Kitase explains the reasoning behind Mobius' Lightning Resurrection event and more

Kitase explains the reasoning behind Mobius' Lightning Resurrection event and more

Written by Brayden — 27 Oct 2017

DualShockers recently got the chance to speak to Yoshinori Kitase, the producer of Mobius Final Fantasy and head of Square Enix Business Division 1 about the groundbreaking mobile game.

The interview has a lot of intresting stuff regarding Mobius, mobile games, Square Enix development and more. I've taken some of the highlights below but you can check out the full interview here.

Firstly, Kitase helped explain the reasoning behind Mobius's large scale Final Fantasy XIII event, Lightning Resurrection.

"What’s very unique about this collaboration is that, although Final Fantasy XIII and all of the characters from it have collaborated with other titles, in this case, the development team that is working on Mobius Final Fantasy actually worked on Final Fantasy XIII before Mobius Final Fantasy. So, we’ve used the original in-game data from XIII and converted for Mobius.

Not only that, but all of the creators from XIII are involved with this collaboration. We are creating it in a way where it is a new storyline for Final Fantasy XIII.

While Lightning has appeared in other Final Fantasy titles, she appears there more as a guest.

They use her character and stay within the lore of Final Fantasy XIII, but they bring her into a game as a special guest. Because the core members of Mobius Final Fantasy are the actual developers of Final Fantasy XIII, she’s not a guest here. It’s more of a new story for her. I feel that is a unique aspect of this game that only we can do."

This can also definitely help explain the reasoning behind the Final Fantasy X event currently being held in the Japanese version.

Kitase also re-confirmed Mobius Final Fantasy is the only mobile title developed and published by Square Enix in Japan, North America, Europe and Asia. To which he considers it a triumph.

Kitase also looked a little ahead in terms of the game's future.

"It’s really difficult to envision what will happen one year from now, but the Japanese version was released a year before the global version and it’s further ahead in terms of storyline and content updates and we just finished the first season there.

We are currently in the midst of preparing for our second season. With the second season, we are thinking of adding more playable characters, more system implementations, but we’re actually right in the middle of planning that right now, so nothing has been finalized.

I do anticipate that we will have a big update when we release Season 2, but because we still don’t know, I don’t think we have a concrete answer as to what kind of big updates we might be able to expect one year from now.

With the release of our second season, we will continue to utilize the base mechanics of Mobius Final Fantasy, and it will only be slightly changed or updated. From there, we really don’t know what we will do. I’m not even sure if we will utilize our experience with Mobius Final Fantasy to create another title. I don’t have any plans at this moment.

Now that we have finished one year in the West and two years in Japan, and we are releasing part two of Mobius Final Fantasy in Japan, this is actually our first experience with all of this.

With Season 2, we’re introducing new characters and storylines, but because it’s our first time doing this ever, we don’t even know if players from the first season will come back for Season 2.

We don’t have any insight as to what will happen, so that’s something that is new ground for us. We don’t know what lies ahead. That’s something we have to explore."

Kitase also re-confirmed they released Mobius Final Fantasy as a mobile game because no one else was making a "content rich, full RPG".

"It was actually because of that preconception that we released on the mobile platform. Because no one else was doing it, we looked to mobile to release a content-rich, full RPG.

The hardware itself has enough specs as a gaming platform, so it is possible to create rich content on mobile. I think other teams probably don’t reach out to the mobile platform to create such a game because they either don’t have the technology, technique, or experience to do it or they don’t have the courage. I feel that our team is actually the only team that has been able to do that, at least at this moment in time.

When we released Final Fantasy X/X-2 HD Remaster on console, we had the opportunity to communicate with North American fans, and they told us that even though it’s been ten or fifteen years from when that game released, they still felt moved and touched by that story.

We realized that the story was something that just lived on in their memories. The history isn’t really there yet, but when we looked at mobile gaming, there didn’t seem to be any title there that had that kind of storyline or potential where people would look back and say that they were moved by it.

We wanted to be that first title where ten years from now, when looking back at your mobile gaming history, this is the game that you look at and say, ‘I was so moved by that title.

When we were first creating Mobius Final Fantasy, when we looked at the specs for mobile devices, they were strong enough where we felt able to create a high quality game there. At that time, there weren’t that many hardcore gamers on the mobile platform, but we envisioned the future two years, five years, ten years from that moment where hardcore gamers would begin to play on the mobile platform.

They will of course play on their dedicated platforms as well, but we felt that the mobile device would become a platform where hardcore gamers would start to play, that they would use it like any other gaming platform. We wanted to really get into that market as early as possible.

Right now, not only our titles but other AAA titles, like Call of Duty, Battlefield, or Uncharted, release the main game on console and then release some kind of app on mobile as some kind of promotional material. That’s where we are currently standing, but I do feel that five years or ten years from now, there will be a AAA title that will release its numbered title on a mobile platform. I do see the possibility of that happening."

Kitase also re-confirmed staff working on Mobius are also working on Final Fantasy VII Remake.

"Most are actually still working on Mobius Final Fantasy. However, since the division that I oversee also works on Final Fantasy VII Remake, there has been a little bit of overlap there."

Next he also re-confirmed development is handled like any console title.

"Graphical resources, like background art or character modeling does get outsourced from time-to-time, but that’s not because this is a mobile title. We do that for our numbered titles as well.

That’s the normal process for us. But the core development team members, like the programmers, the planners, the developers, they are all in-house. We’ve never outsource that.

We take the same workflow or team composition [for Mobius Final Fantasy] as we would do any console title."

Kitase also stated that Mobius is one of only two mobile titles developed completely internally at Square Enix. The other of course being School Girl Strikers.