The Misadventures Of Final Fantasy Union: Beware The Random Battles
Remember ye old days of running through the overworld, lacking potions and phoenix downs, your health is down to but a teeny slice of the health bar and dreading that one random battle that would send you packing back to the save point you reached about five hours before?
Yeah, those were the good days.
Well, it doesn't happen so much anymore since battles since Final Fantasy XII have not featured random assaults on your party. Instead, we've had the luxury of picking our fights, granted that introduces some sense of strategy - ie, he's too tough, let's go around - and it's true that there's only been two main entries into the franchise since then, XII and XIII, but let's not forget about all those spinoff games that Square Enix probably made a ton of cash from.
ANYWAY, I digress, it's Wednesday and I've miraculously not torn my hair out worrying about finishing the comic on time since, well, it's finished on time! Hooray, let's hope it stays that way. Last week we finally found Kyle and decided to make our way North, unfortunately we don't have a compass and so we follow the group of singing black cloaked dudes instead. They seem to know the way.
But something's amiss, the duo have only one bloodied phoenix down and Colin's probably wasted the other items on frivolous things unbeknownst to Darryl. Plus that house looks awfully suspicious and we still aren't equipped with a Haste materia. What could possibly happen next?
Hit that right click to save as or open in a new window/tab to see us run with all our unfit might!

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