Dissidia 2 Hanging In The Balance
01 November 2009 by Darryl
Dissidia: Final Fantasy has now been out for a few months in the West, but its sales figures are actually quite low in comparison to those from Japan, and even lower when compared to that of Crisis Core: Final Fantasy VII's.
While this might not seem like a big deal on the surface, it may actually prohibit the release of any kind of sequel, as Square Enix stated that a sequel would be based on its Western sales.
Check out why Dissidia 2 is hanging in the balance inside the full article.
No DLC Planned For Dissidia: Final Fantasy
07 May 2009 by Kyle
Welcome to Part Two of Final Fantasy Union's Dissidia Interview series. As mentioned in yesterday's Part One, Final Fantasy Union very recently had the opportunity to sit down with Dissidia: Final Fantasy Director Takeshi Arakawa and Producer Yoshinori Kitase and ask them about the forth coming Dissidia's western release.
One particular area PSP games have surprisingly early roots in is downloadable content. Thanks to the Playstation Store and Xbox Live, downloadable content has become a well worn term to gamers of today, with such extra content as Fallout 3 story expansions, maps in Halo 3, and added sack boys in LittleBigPlanet.
WipeOut Pure, one of the first PSP games launched, featured a multitude of extra downloadable tracks and racing ships long before the PSP even had a web browser. Killzone: Liberation went as far as to add online multiplayer and a whole 20% more story as downloadable content, and free at that. Most PSP games would work with downloadable content, so why not the ever technologically leading edge Square Enix in their first Final Fantasy brawler on PSP?
Continues after the jump.
Dissidia II Dependant On Western Sales
06 May 2009 by Darryl
In a recent Dissidia press tour helmed by Dissidia: Final Fantasy producer Yoshinori Kitase and director Takeshi Arakawa, Final Fantasy Union had the opportunity to ask about a series of topics concerning the forth coming western release of Dissidia.
Furthermore, as Square Enix was happy to cover a wide range of Dissidia topics, we here at Final Fantasy Union are taking the opportunity to launch our 3-Part Dissidia Interview Series.
Dissidia was received extremely well in Japan, with it scoring well with critics and also posting very high sales figures. A few months ago we commented that Tetsuya Nomura said Dissidia II would happen if fans wanted it and at the time there was a lot of mystery shrouded around the comment as it was found in the Dissidia Ultimania guide.
Dissidia II Will Happen, If Fans Want It
02 February 2009 by Darryl
So far, Dissidia: Final Fantasy can't be seen as anything other than a huge success. It outsold Crisis Core: Final Fantasy VII in a very small period of time and it continues to sell reasonably well on the PSP almost 2 months after its initial release. It's inevitable that Square Enix are already planning a full-blown sequel to capitalise on their new found riches, right? Wrong.
Tetsuya Nomura has disclosed that while Dissidia II was something at the front of their minds, other projects have gained more importance and Dissidia II has been shelved indefinitely. However, he did leave the door open by claiming that if enough fans ask Square Enix to make the game, they will strongly consider developing a sequel.
More after the jump.






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