Information has finally surfaced for a game long gone underground! Tetsuya Nomura has revealed some delicious tidbits in this week's issue of Famitsu, highlighting the grand scope of Final Fantasy Versus XIII and just how ridiculously huge it really is.
"If you try to go all the way to the end, it's truly far," said Nomura.
The first scan shows off a battle between Noctis, Versus' hero, and a mechanized Behemoth in the middle of a sprawling city that's modelled after Shinjuku. Another scene includes a mass wilderness and a gasoline stand. All of this was captured in realtime on the PlayStation 3. Oh, and Nomura's looking to improve the visuals even further than what's already been seen.
Famitsu also gathered plenty of other information from Nomura,
- The game's cloud effects use real physics calculations.
- The world is an open field, and you can go everywhere except for the mountains.
- The battles are seamless.
- The game's encounter system is both random and symbol-based (meaning you can see enemies in advance).
- The game's world is mostly seamless, although there are some load points when you switch between the massive areas.
- You can destroy objects that you find on the road.
- The quality of the combat scenes is so high that people will not be able to believe it when they first see it.
- The staff is excited about making the game.
Final Fantasy Versus XIII is looking to be huge, from what we gather, incredibly huge. Look forward to more news at this year's Tokyo Game Show, where Square Enix will finally give it an official re-reveal.