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Dissidia: Final Fantasy Q&A Session

Dissidia: Final Fantasy Q&A Session

Written by Darryl — 08 May 2009

As mentioned in the previous three parts, Final Fantasy Union had the opportunity to interview Yoshinori Kitase, Dissidia's Producer, and Takeshi Arakawa, Dissidia's Director. The event took place in London, England and as well as interviewing the development staff, the opportunity to play the game was also offered. Please feel free to check out the full preview for Dissidia over at Gaming Union: Dissidia Nearing Western Release, Looks Very Solid.

Over the past few days, some important pieces of information have been shown from the interview, and below are links to those stories:

Dissidia II Dependant On Western Sales
No DLC Planned For Dissidia: Final Fantasy
New Characters In Western Dissidia, Amongst Other Additions

Here is the full transcript from the interview that was conducted:

(Also, feel free to discuss this interview on the forums)

Final Fantasy Union: Who came up with the original idea to make the game?

This is an idea originally, Nomura-san, who is the creative producer for Dissidia came up with when he was involved with Kingdom Hearts II.

Final Fantasy Union: How did the development time of the game compare with other games you've made? As obviously you've made quite a few.

I think it took longer than usual work, partly because we wanted to set up different rules for the battle part. So in order to establish the battle system it took us 2 years and on top of that it took another year to complete the RPG side, so 3 years overall.

Final Fantasy Union: The game has characters from every game in the series, was it difficult to integrate them all into the same story?

It was difficult at times. Obviously Dissidia has its own original story and the idea was that we chose one heroic character and one villain from all the FF games in the past and obviously there are lots and lots of characters we would like to choose, but we had to stick to the concept of this new game. So we chose the characters which would fit in better with the new game.

Final Fantasy Union: Following on from that, Shantotto and Gabranth were the last announced. Were they always planned to be in the game?

Those two characters you mentioned are the ones we really wanted to put in Dissidia, so the names were nominated. On the other hand, at that point we were unsure if we would have the time to do so, so we are very glad that we did eventually.

Final Fantasy Union: Which character do you like playing as the most?

The one I'm [Takeshi Arakawa] most fond of is Bartz from FFV, but the one I actually use is Firionel because he's an archer and that's quite cool.

Final Fantasy Union: Did the western audience influence the development of the game?

Yes, it did. We actually managed to get some analysis from our localisation team as well as our subsidiary companies like the one in London and Los Angeles. So we actually did adjust the original Japanese version, as I said before the Arcade mode has been added and also the game balance has been re-adjusted. For example, the tutorial in the Japanese version it takes about one hour, which we thought would be too long for western games, so it has been squashed down to 10 minutes.

Final Fantasy Union: As you said, the game was originally developed when you were working on Kingdom Hearts II. Were there any games outside of Square Enix that served as inspiration for its development?

Not particularly. There's not really any game that has inspired the creator or this game. I have worked on The World Ends With You and the RPG aspects of that game, such as wireless battles and other items, and those items can be seen in this game.

Final Fantasy Union: Obviously Square Enix have developed fighting games in the past such as Ehrgeiz and The Bouncer. Did this development help with Dissidia at all; did you learn anything from them?

According to the battle planning director (Mitsunori Takahashi), he was not inspired by fighting games we've created before. What he had in mind was the moment from Advent Children, when Sephiroth fights against Cloud.

Final Fantasy Union: Obviously there are a lot of unlockables in the game; will there be any extra unlockables in the Western version?

As in the Japanese version, we have the PP-Catalogue system which is there to be unlocked, and also we are going to issue passwords will enable you to unlock very strong characters, but no new characters will become available in the overseas version.

Final Fantasy Union: Will the Japanese PP-Codes work in the English version?

No, and the ones for US are different for EU as well.

Final Fantasy Union: You've mentioned there are some differences between the Japanese and Western versions; will there be any other differences?

You can see new abilities for the characters, which are only available in the overseas version. Also there are some characters which don't appear in any events in the Japanese version but they do in the western version.

Final Fantasy Union: So there will be a few more cameos?

Yes, that's right.

Final Fantasy Union: Final Fantasy XI was pioneering because it allowed people from all around the world to play with each other. Will Japanese Dissidia players be allowed to play against Western players online?

We really wanted to include that feature, but because the specs of the PSP are not suitable for online games, we had to abandon that idea.

Final Fantasy Union: In the Dissidia Ultimania guide, Tetsuya Nomura mentioned that he would like to produce a sequel to Dissidia: Final Fantasy, but said it's not possible at the present time. Will Square Enix seriously consider a sequel once the three Fabula Nova Crystallis titles are complete?

Obviously the game hasn't been released in either the US or Europe and we will have to wait and see how popular it will be. If it's successful obviously we'd like to make an attempt to make a sequel.


Darryl was playing Final Fantasy before he was even born - quite a feat! Often very opinionated on the Final Fantasy franchise, you will often find him musing about small details. Feel free to follow him on Twitter.