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The real concept for Final Fantasy XII The Zodiac Age was to make it a lot easier to play

The real concept for Final Fantasy XII The Zodiac Age was to make it a lot easier to play

Written by Brayden — 07 Jul 2017

Takashi Katano and Hiroaki Kato, the director and producer of Final Fantasy XII The Zodiac Age respectively have looked back on the original game, International Zodiac Job System and upcoming HD remaster, The Zodiac Age in an interview with PlayStation Blog.

In the interview they discuss the challenges of making the game's Gambit system and its long development cycle, the changes and additions made in the International Zodiac Job System and now in The Zodiac Age plus more.

Here are a few of the most interesting parts.

“We discussed this internally for about two months. Improving the visual aspect is what is expected from remasters so of course we did that, but the real concept that we had in mind for the remaster was to make it a lot easier to play. In fact, the whole team sat down and played through the original game from the start to the end, wondering how we could make it more comfortable, easier, and overall more fun to play.” - Takashi Katano


“My favorite Final Fantasy titles are Final Fantasy V and Final Fantasy Tactics, because they both have job systems in them. When developing FFXII initially, we were already thinking of linking a Job System to the License Board, but with the seamless battles and Gambit system both being so new we feared that players would be overwhelmed if we put in too many new elements. So we decided to have just one type of License Board." - Hiroaki Kato


"We also made big changes in the game balance. The enemies’ strengths and weaknesses were adjusted, and their AI patterns and attacks will be different. The tactics you will have to come up with in order to fight them are going to be very different from the original." - Takashi Katano

You can check out the full interview along with some concept artwork here