At the recent Lightning Returns: Final Fantasy XIII preview event we were able to sit down with Yoshinori Kitase and Motomu Toriyama.
Kitase started things off by talking about his vision for Lightning Returns. This started by talking about how Final Fantasy XIII and Final Fantasy XIII-2 shipped 9.7 million copies worldwide.
These will make up almost 10 percent of the 100 million Final Fantasy games sold over the past 25 years. He noted that the main reason for this success in regard to Final Fantasy XIII is mainly from Lightning's popularity.
E3 2010 was a pretty crazy time for everyone, but Colin and I managed to find some time to sit down and speak to two of the key figures behind Final Fantasy XIV; Hiromichi Tanaka, the game's director, and Yasu Kurosawa, the game's community manager.
We thoroughly enjoyed the chance to chat with them and ask them about their upcoming game - they seemed pretty happy too. You can check out the full interview over at GamingUnion.net, our parent site, but here's a little teaser from the interview.
Gaming Union: In Final Fantasy XI, people felt it took a long time for the story to get going - especially with the later missions. Is this something you'll be addressing in Final Fantasy XIV?
On this past Friday the 13th, Square Enix announced Final Fantasy XIII's North American and European release date in a promotional video featuring an unnamed host. Of everything the unnamed host said, one line was particularly interesting to hear, especially on the heels of Modern Warfare 2 having the largest launch sales of any video game ever, "...Final Fantasy XIII, quite possibly the most anticipated gaming experience of all time."
Yoichi Wada, CEO and President of Square Enix headlined the first day of the Montreal International Game Summit, and GamingUnion.net caught up with Wada-san for a brief interview to ask if the supposed highest anticipation for a game will reflect in the game's sales.
GamingUnion.net: In Friday's announcement of Final Fantasy XIII's release date it mentioned that Final Fantasy XIII is possibly the most anticipated game of all time. Do you think Final Fantasy XIII will be the best selling Final Fantasy ever?
For Yoichi Wada's response, check out the full story.
Final Fantasy XIV was announced at this year's E3 and it hasn't taken long for fan sites to shoot up everywhere. However, there is one that potentially has a lot more calibre than the typical fan site, Final Fantasy XIV Core.
Run by a former member of Nihilum (now known as Ensidia), the #1 World of Warcraft guild, Final Fantasy XIV Core certainly has a good base. John Milburn (Zyuu) joined Final Fantasy Union to talk about his new project, Final Fantasy XIV and World of Warcraft.
Final Fantasy Union: What's Final Fantasy XIV Core all about?
John Milburn: We're all about creating the number one English fansite for FFXIV, as well as the #1 community and site for all things Final Fantasy, but mainly FFXIV.
Basically, we're all avid Final Fantasy fans and we wanted to bring our knowledge and passion together and really show everyone how great Final Fantasy is. Final Fantasy XIV has impressed all of us enough to dedicate our time to Final Fantasy XIV Core. We believe in Squaresoft Enix's new game!
As mentioned in the previous three parts, Final Fantasy Union had the opportunity to interview Yoshinori Kitase, Dissidia's Producer, and Takeshi Arakawa, Dissidia's Director. The event took place in London, England and as well as interviewing the development staff, the opportunity to play the game was also offered. Please feel free to check out the full preview for Dissidia over at Gaming Union: Dissidia Nearing Western Release, Looks Very Solid.
Over the past few days, some important pieces of information have been shown from the interview and after the jump the full transcript will be provided. We hope you enjoy.
Welcome to Part Three of Final Fantasy Union's Dissidia Interview series. As mentioned in the previous parts, Final Fantasy Union was fortunate enough to be able to sit down with Dissidia: Final Fantasy Director Takeshi Arakawa and Producer Yoshinori Kitase and ask them about the forth coming Dissidia's western release. Part Three focuses on what's going to be different about the two versions.
It's not uncommon for Square Enix to alter aspects of their games when they are released overseas, with Final Fantasy VII being probably the most prominent example. It's been noted that Dissidia will have a timely delay between its Japanese and Western releases and the answers about why, are after the jump.
Welcome to Part Two of Final Fantasy Union's Dissidia Interview series. As mentioned in yesterday's Part One, Final Fantasy Union very recently had the opportunity to sit down with Dissidia: Final Fantasy Director Takeshi Arakawa and Producer Yoshinori Kitase and ask them about the forth coming Dissidia's western release.
One particular area PSP games have surprisingly early roots in is downloadable content. Thanks to the Playstation Store and Xbox Live, downloadable content has become a well worn term to gamers of today, with such extra content as Fallout 3 story expansions, maps in Halo 3, and added sack boys in LittleBigPlanet.
WipeOut Pure, one of the first PSP games launched, featured a multitude of extra downloadable tracks and racing ships long before the PSP even had a web browser. Killzone: Liberation went as far as to add online multiplayer and a whole 20% more story as downloadable content, and free at that. Most PSP games would work with downloadable content, so why not the ever technologically leading edge Square Enix in their first Final Fantasy brawler on PSP?
In a recent Dissidia press tour helmed by Dissidia: Final Fantasy producer Yoshinori Kitase and director Takeshi Arakawa, Final Fantasy Union had the opportunity to ask about a series of topics concerning the forth coming western release of Dissidia.
Furthermore, as Square Enix was happy to cover a wide range of Dissidia topics, we here at Final Fantasy Union are taking the opportunity to launch our 3-Part Dissidia Interview Series.
Dissidia was received extremely well in Japan, with it scoring well with critics and also posting very high sales figures. A few months ago we commented that Tetsuya Nomura said Dissidia II would happen if fans wanted it and at the time there was a lot of mystery shrouded around the comment as it was found in the Dissidia Ultimania guide.