Square Enix have been surprisingly vocal about Final Fantasy Type-0, with details recently coming through Japanese magazines Famitsu, Jump and Dengeki. We've lacked a bit in coverage for the game, so it's about time we caught up. For the convenience of our readers, here's everything you need to know about Final Fantasy Type-0 so far.
Hey there ladies, gents and everything else! What we have here is something new we're trying out, and that is a user review! Our first user review is of Dissidia 012 Prologus, written by community member axel11. Check it out below and feel free to send us your own reviews too!
Dissidia 012 Prologus went up on the PlayStation Store on Tuesday, March 15 for $3.50 - tax included. Along with the demo, the download also includes a file that unlocks Aerith as an assist character in the main game.
The battle system remains pretty much the same, though the chase scenes are much faster in pace. Some attacks also have longer combos, so even a close range attack farther reach than in Dissidia. Since there are faster and farther reaching attacks, blocking has become a must. This could result in a small learning curve for those who mainly dodged in Dissidia. The graphics remain the same, even in cutscenes, which is a slight disappointment.
Square Enix's mash-up brawler sequel just launched in Japan this week, meaning the roster's pretty much already set in stone. Fan favourites Tifa, Yuna, Lightning, Kain, Laguna and even Vaan, for a reason that will forever elude me, have joined team Cosmos. Even characters like Gilgamesh and Prishe are in the game. The one thing most of these character have in common is that they are either bonus characters in the same vein as Gabranth and Shantotto, or main protagonists from their respective games.
Dissidia: Final Fantasy has now been out for a few months in the West, but its sales figures are actually quite low in comparison to those from Japan, and even lower when compared to that of Crisis Core: Final Fantasy VII's.
While this might not seem like a big deal on the surface, it may actually prohibit the release of any kind of sequel, as Square Enix stated that a sequel would be based on its Western sales.
Check out why Dissidia 2 is hanging in the balance inside the full article.
The Dissidia: Final Fantasy demo arrived on the PlayStation Network just over a week ago, and it allowed gamers a chance to play the latest Final Fantasy spin-off. The game took Japan by storm when it was released in December, 2008 and it looks like it will have similar success for the PlayStation Portable when it's released in North America in a few weeks.
Reaction from the demo has been extremely positive, with the only complaints really being about not offering enough. Surely just sentiments that the full game can't come soon enough, as it's one of the most extensive demos in recent history.
E3 2008 was massive for Square Enix. They didn't announce any new games, or wow anyone with new trailers for their highly anticipated games. However, they did drop the bomb that Final Fantasy XIII would no longer be exclusive to the PlayStation 3, as it would also be appearing on the Xbox 360.
Since then, support for Square Enix has dropped considerably, and not just amongst loyal Sony supporters. Consistent rumours about Final Fantasy XIII delays and the game's production values, as well as other reports about the company have tarnished Square Enix's reputation in the West. What better place to try and rekindle the love affair than at the biggest trade shown in the world, E3.
When looking through a list of Square Enix games that have been released or are in development on their official Japanese website, it was actually quite surprising to see how things have changed so dramatically in one generation. Squaresoft, Enix and then Square Enix were all strong supporters of the Playstation 2 and other home consoles such as the NES and SNES. However, this generation has seen a stark change in Square Enix's process and they've gone completely against their strategy for the previous 20 years.
For the first time, Square Enix has chosen to support hand-held consoles over the home console and they have shown their support mainly by backing the Nintendo DS to extreme proportions. According to Square Enix's Japanese website, Square Enix are majorly involved with 95 titles on nine different platforms. It was actually quite amazing to see that 54 of these (56.8%) were for the Nintendo DS. A further 13.6% of titles were also concerning the Sony Playstation Portable, which brings their total involvement to just over 70% of all Square Enix's activity.
In a press release last week, Square Enix announced that off the back of its Japanese success, Dissidia: Final Fantasy would be released in Europe during the Autumn period of 2009. This was great news for European gamers who felt a bit left out when a similar announcement was made for North American gamers at the end of last year.
Again, when Square Enix announced that Dissidia would be coming to North America, they didn't give any specific dates, and merely stated that Dissidia would be coming out mid-2009 in North America. Now, generally speaking, Mid 2009 would probably fall into the May-July range, whereas Autumn falls more into the August-October range. However, given the vagueness of Square Enix's release dates, there's nothing to stop them releasing both versions at the same time. After all, it's starting to become common practice for them at the moment.