Final Fantasy All The Bravest: Our Thoughts

Final Fantasy All The Bravest: Our Thoughts

Written by Melissa — 03 Feb 2013

When Final Fantasy All the Bravest was first teased, fans believed that it was a port of Final Fantasy V or even Final Fantasy VI for iOS. Sadly this wasn't the case and it ended up being a brand new Final Fantasy game that depending on how you look at it, probably isn't worth your time or money.

Requiring no real skill, All the Bravest tasks you with using the famed system to defeat enemies by essentially swiping your finger across the screen over and over again.

To start off, you're given a Warrior from Final Fantasy I, but more characters will appear as you progress the game. The list of characters consists of classes from the original Final Fantasy through to Final Fantasy V. Selecting moves, items, magic etc. is non-existent. All character sprites get a small meter that must fill up before they are able to attack again. Simply touch a sprite and they will attack one of the enemies on the other side of the screen.

Enemies can kill you in one hit without fail and if you lose all of your characters the game asks you if you want to revive your party with an hourglass or a continue. Despite charging for the game, after using up your three "free" hourglasses, you're asked to pay an addition $0.99 if you want any more. If you don't want to spend the money, the game pauses right where your party met their demise and you have to wait until your party is revived. After a while the game will remind you with a notification that your party is back.

Sometimes during battles the game will go into fever mode and play the familiar Chocobo theme. Now it's your job to go all out and poke each sprite in your party as many times as you can. Again this requires no skill or decision making what so ever.

Gil and weapons are almost pointless and are best described as collectables. There are no stat screens, but apparently the weapons you find by defeating monsters and bosses can give you a bit of a boost stats such as attack or magic. Your gil count is basically a score that sits there without having anyway to spend it. No character interaction between shop keepers is present.

Now we get to the heart of the problem of Final Fantasy ATB, the downloadable content. Square Enix has used downloadable content to bring in the dough before but this game takes the cake.

In order to receive any premium Final Fantasy characters for your party you must spend $0.99 for each one. However, you can't even choose the character to buy. And on top of that if you were expecting to buy a favourite character such as Cloud or Lightning you might get a gag character such as a pig. If you really want to give Square Enix your money then spend $3.99 for each new map of iconic locations such as Midgar or Zanarkand. However, even those don't really alter the experience - it's just the same old thing in a different setting.

It feels as though Square Enix has really let the fans down with this iOS game. If you can look past the freemium model that you're asked to pay for, the gameplay is decent, but Square Enix shouldn't have to resort to this kind of gig to bring in the funds.

What was once a tease that made players hopeful for ports or even a remake, turned out to nothing but a crude disappointment. If you are expecting to go into Final Fantasy All the Bravest looking for a classic, you will be sorely disappointed. There's also a good chance you'll feel that way even if you go into it with an open mind.